Particle simulations
Personal project
Light tunnels, particle clouds and a shattering sculpture.

Movement nobody builds by hand
Millions of particles, bursting bodies, soft ribbons: these images come out of simulations. The design happens through forces, rules and time — not through individually set keyframes.
Why these studies are in the portfolio
What starts here as personal work ends up in client projects later: the shattering shards in the Sonos Ray film come from the same technique.




















Planning something similar?
Tell me what your product does — you'll get an assessment within three working days.